How would you build a poll/voting system with real-time results in React?
Design a real-time poll system using WebSockets or SSE, optimistic voting, conflict handling, caching, and animations for live result updates.
advancedUi patternsreactpollingwebsocketreal-time
Published: 11/23/2025
Updated: 11/23/2025
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đź§© Scenario
You want to build a live poll widget like YouTube Live or Slido:
- Users vote instantly
- Results update in real-time as others vote
- Support optimistic voting
- Prevent duplicate votes
- Show animations during result changes
- Persist results on server
đź§ Answer (Design Overview)
Architecture
-
Initial Load
- Fetch poll + current vote counts via REST.
-
Real-time Updates
Use WebSockets or SSE to broadcast changes:{ type: 'vote:update', optionId, total; } -
Optimistic Voting Flow
- Immediately update UI as if vote succeeded
- Send vote to server
- On failure → rollback + show error
-
De-duplication / Validation
- Store user vote on server
- Prevent multiple votes per poll (unless multi-vote allowed)
-
Result Calculation
- Use percentage-based UI:
pct = (option.votes / totalVotes) * 100; -
Smooth UI Animations
- Use CSS transitions for bar width updates
- Use counters that animate from previous to new values
Tradeoffs:
- WebSockets give instant bi-directional updates but require more infra.
- SSE is simpler for one-way streams.
🎮 Live Demo: Real-time Poll/Voting System
🔍 Real-World Tips
- Use Redis Pub/Sub or Socket.io rooms to broadcast updates.
- Use Kafka or event streams for massive-scale voting.
- For mobile users, debounce rapid taps.
- Prevent UI flash by using smooth width transitions.
Quick Practice
- Add result ordering (most voted first).
- Add pie chart rendering.
- Add anonymous vs authenticated voting modes.
- Add end-of-poll countdown timer.
Summary
- Real-time polls combine optimistic UI, WebSockets, and dynamic animations.
- Always validate and de-duplicate votes on the server.
- Broadcast vote updates to keep all clients in sync.
Frequently Asked Questions
WebSockets vs Server-Sent Events (SSE)?
Use WebSockets for two-way communication. Use SSE if only server → client updates are needed.
How do you prevent double voting?
Use auth tokens, device fingerprinting, or server-side vote rate limiting. Client-side checks alone aren't secure.
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